The shift is notable in light of the kerfuffle that erupted when Mojang changed the Minecraft EULA to allow limited monetization on private servers last summer.Īt the time some players complained that, by permitting private server operators to charge real money for things like server access and in-game items, the game's developers were allowing people to "pay to win" their game. As Eurogamer notes, this follows Bohemia's move back in February to permit players of its ArmA 3 military sim to monetize private servers in a similar fashion.
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